The print image did have the same colour profiling issue as the tester, but with the money i had to pay for the print, and unfortunately having no control over the printing process, i think this will have to do for submission. This is also an issue that is inherent in the switch from RGB to CMYK into print, having the colour profiling off, therefore not allowing me to make a work up that works as well at is should have. That said, the things i necessarily wanted to see have shown up; such as the small detailing in the castles and fortress, and the texturing on the planet at the top.
The print itself came out looking like this, printed onto photograph paper the shine makes it difficult to photograph, but in a real setting i think the paper choice does it justice.
As seen above, the darker sections have become much darker than in the original image in photoshop, but with the darkening of the ground areas, the lighter sections have been allowed more contract. I think this, coupled with the defined textured throughout the piece serve to work well.
In this image the contrast in lighter coloured sections is really accentuated. Having the saturation high enough to really show the light source and refraction makes the piece all that more interesting to look at when printed.
This image further shows the effect of the printing on the darker areas. Although it isn't what i had planned, it works well enough to work as a fully printed image.
These scanned images further show the piece without the reflection of light. The saturation is slightly lower in the scan, but it shows the intended detailing for the fortress and castle at the back.
The scan above and below here show the saturation of the print image and how the light is shown to be the more important and defining feature of the image. The highlights to the lower section of the rocks really pop here and allow for a very realistic looking image.
The image above further showing how important the darkening in print has become in order to push the monument to the forefront of the image. Making the focal points really shine out above the smaller details in the image, although this could be seen as a bad thing, the finer details should be seen in a more intimate evaluation of the image. I am extremely happy with how this contrast has worked in print.
Again, above the detailing can be seen very clearly here. With the intention being that a more intimate look at the image would reveal these to be real, it takes a viewer some time to find the character in the picture. I feel this really gives the image something else. Having this printed at A1 really allows for this level of detailing to be achieved.
The part i am most happy with is the texturing on the planet. Seen more clearly on the physical piece, the texturing really makes the piece feel complete. I am extremely happy with the physical outcome.
For submission, i have had to submit my A1 print, a PNG image, and i have chosen to submit a screenshot of the image on the WeTransfer site, therefore allowing the image to be seen fully in the context of the site.
Overall, i am very happy with the outcome. Although i would have loved to use Cinema 4D to fully realise this piece, i think with my desire to go into the world of work soon, i would be better suited to looking at the ways to progress my work in order to get a job in the gaming industry. I think i will use some of the assets created in this project to allow me to create new work in Cinema 4D, zBrush and the Unity engine for my personal project.
This project in itself has allowed me to approach projects and design in a completely different way, this will now allow me to move forward with my career and look at a new, exciting prospect for my future.
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