With explanations of different shape models, tool shelves and the overall creation of geometry i began to follow as the tutorials ran through the steps necessary to create this mechanical structure.
The first steps came with the earlier assumed front and side shots of the image, allowing for a strong 3D mesh to be created. As with the Medieval Characters tutorial, they were laid as planes to work from. Not only were they placed, but through using Maya 2015 i was allowed the opportunity to follow along with the instruction.
Placing these 2 images as the separate side and front orthographic views the creation became little more following these lines.
The creation originated with the centre point as a guide. Through the tutorials i began to feel more free with Maya and moved along as a fairly brisk pace. Having been talked through the usefulness of NURBS primitives, they were used as a base to create a polygonal mesh to create the frame.
Matching this all up to the orthographic views became easier over time. The creation may become unnecessary at the end, but my confidence with the tool was becoming more and more.
Through extrusion and edge loops i was able to create something that looked very mechanical from the front and very refined from the back. Even at this early stage i could see the usefulness of these tools in the things i wanted to create.
Smoothing out in Maya is something i may not necessarily have to use when transferring into ZBrush, but thinking long term with the way i want to create Environment assets i think this feature will be very helpful when using Maya as the first and only piece of software to manipulate my designs in.
Using curves allowed for the addition of tubing. Using the NURBS circle to flesh it out, having then converted it to polygons allowed me to see the process of conversion and the necessity it has within this creative environment.
After sorting the inversion out, i was able to covert the piece to polygons allowing for the addition of more details through extrusions.
Using bridging to create the shoulder i really felt it was time to move onto my own creation. Although this tutorial had helped me immensely, the tutorial had allowed me to work out the basics i would need to work out the Medieval Character tutorial. With this set and i piece left in the project that i am happy to return to later, i think the 8 hours i spent creating this will set me in good stead to move on.
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